The Tale of Not Dragon, Dragon Challenge

Intuition refers to the power or faculty of acquiring direct knowledge or cognition without explicit rational thought or inference, as defined by Merriam-Webster's online dictionary. It is often described as a fortuitous guess, a hunch, or a gut feeling, and is a form of knowing without explicit awareness. Albert Einstein once stated that the intuitive mind is a sacred gift, while the rational mind is a faithful servant, and that society has created a culture that values the latter while disregarding the former. Despite this, intuition is often overlooked, and decisions are made based on experience, biases, tacit knowledge, or explicit knowledge.

Intuition is comparable to animal instinct and is usually a reliable guide in decision-making. Furthermore, intuition can be cultivated and refined over time, similar to martial arts training. The hyper-casual game, Not Dragon, Dragon, was created with this in mind. The Original mode of the game is based on a strict binary decision, where the player must choose between the left and right doors. Although there is no true negative reinforcement for selecting the wrong door, the game offers an opportunity for players to hone their intuition and potentially achieve a high score on the leaderboard.

I attempted to refine my intuition through the use of negative reinforcement. I wrapped a rubber band around my wrist and, if I selected the wrong door in the game, I would stretch the band as far as possible and release it, causing pain to deter me from making the same mistake again. Despite developing welts on my wrist, I persisted in demonstrating the technique to their family, who eventually pleaded with them to stop. ntuition is a valuable tool, but it requires careful cultivation and awareness to be effectively utilized.